It’s A (Front-End Testing) Trap! Six Common Testing Pitfalls And How To Solve Them
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After her apprenticeship as an application developer, Ramona has been contributing to product development at shopware AG for more than 5 years now: First in …
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When writing front-end tests, you’ll find a lot of pitfalls along the way. In sum, they can lead to lousy maintainability, slow execution time, and — in the worst case — tests you cannot trust. But it doesn’t have to be that way. In this article, I will talk about common mistakes developers make, at least in my experience, and, of course, how to avoid them. Testing doesn’t need to be painful, after all.
As I was rewatching a movie I loved as a child, one quote in particular stood out. It’s from the 1983 Star Wars film “Return of the Jedi”. The line is said during the Battle of Endor, where the Alliance mobilizes its forces in a concentrated effort to destroy the Death Star. There, Admiral Ackbar, leader of the Mon Calamari rebels, says his memorable line:
“It’s a trap!” This line alerts us to an unexpected ambush, an imminent danger. All right, but what does this have to do with testing? Well, it’s simply an apt allegory when it comes to dealing with tests in a code base. These traps might feel like an unexpected ambush when you’re working on a code base, especially when doing so for a long time.
In this article, I’ll tell you the pitfalls I’ve run into in my career — some of which were my fault. In this context, I need to give a bit of disclaimer: My daily business is heavily influenced by my use of the Jest framework for unit testing, and by the Cypress framework for end-to-end testing. I’ll try my best to keep my analysis abstract, so that you can use the advice with other frameworks as well. If you find that’s not possible, please comment below so that we can talk about it! Some examples might even be applicable to all test types, whether unit, integration, or end-to-end testing.
Front-End Testing Traps
Testing, whatever the kind, has a lot of benefits. Front-end testing is a set of practices for testing the UI of a web application. We test its functionality by putting its UI under permanent stress. Depending on the type of testing, we can achieve this in various ways and at various levels:
Together, doing all of these can give us a lot of confidence in shipping our application — front-end testing makes sure that people will interact with the UI as we desire. From another perspective, using these practices, we’re able to ensure error-free releases of an application without a lot of manual testing, which eat up resources and energy.
This value can be overshadowed, though, because many pain points have various causes. Many of these could be considered “traps”. Imagine doing something with the best of intentions, but it ends up painful and exhausting: This is the worse kind of technical debt.
Why Should We Bother With Testing Traps?
When I think about the causes and effects of the front-end testing traps that I’ve fallen into, certain problems come to mind. Three causes in particular come back to me again and again, arising from legacy code I had written years ago.
But don’t worry too much about my own experiences. Testing and handling tests can be fun! We just need to keep an eye on some things to avoid a painful outcome. Of course, the best thing is to avoid traps in our test designs in the first place. But if the damage is already done, refactoring a test base is the next best thing.
The Golden Rule
Let’s suppose you are working on an exciting yet demanding job. You are focused on it entirely. Your brain is full of production code, with no headspace left for any additional complexity — especially not for testing. Taking up much headspace is entirely against the purpose of testing. In the worst case, tests that feel like a burden are a reason that many teams abandon them.
In his guide “JavaScript Testing Best Practices,” Yoni Goldberg articulates the golden rule for preventing tests from feeling like a burden: A test should feel like a friendly assistant, there to help you, and should never feel like a hindrance.
I agree. This is the most crucial thing in testing. But how do we achieve this, exactly? Slight spoiler alert: Most of my examples will illustrate this. The KISS principle (keep it simple, stupid) is key. Any test, no matter the type, should be designed plain and simple.
So, what is a plain and simple test? How will you know whether your test is simple enough? Not complicating your tests is of utmost importance. The main goal is perfectly summarized by Yoni Goldberg:
So, a test’s design should be flat. Minimalist describes it best. A test should have not much logic and few to no abstractions at all. This also means you need to be cautious with page objects and commands, and you need to meaningfully name and document commands. If you intend to use them, pay attention to indicative commands, functions, and class names. This way, a test will remain delightful to developers and testers alike.
My favorite testing principle relates to duplication, the DRY principle: Don’t repeat yourself. If abstraction hampers the comprehensibility of your test, then avoid the duplicate code altogether.
This code snippet is an example:
To make the test more understandable, you might think that meaningfully naming commands is not enough. Rather, you could also consider documenting the commands in comments, like so:
Such documentation might be essential in this case because it will help your future self and your team understand the test better. You see, some best practices for production code are not suitable for test code. Tests are simply not production code, and we should never treat them as such. Of course, we should treat test code with the same care as production code. However, some conventions and best practices might conflict with comprehensibility. In such cases, remember the golden rule, and put the developer experience first.
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Traps In Test Design
In the first few examples in this section, I’ll talk about how to avoid falling into testing traps in the first place. After that, I’ll talk about test design. If you’re already working on a longstanding project, this should still be useful.
The Rule Of Three
Let’s start with the example below. Pay attention to its title. The test’s content itself is secondary.
Looking at this test, can you tell at first sight what it is intended to accomplish? Particularly, imagine looking at this title in your testing results (for example, you might be looking at the log entries in your pipelines in continuous integration). Well, it should throw an error, obviously. But what error is that? Under what circumstances should it be thrown? You see, understanding at first sight what this test is meant to accomplish is not easy because the title is not very meaningful.
Remember our golden rule, that we should instantly know what the test is meant to do. So, we need to change this part of it. Fortunately, there’s a solution that is easy to comprehend. We’ll title this test with the rule of three.
This rule, introduced by Roy Osherove, will help you clarify what a test is supposed to accomplish. It’s is a well-known practice in unit testing, but it would be helpful in end-to-end testing as well. According to the rule, a test’s title should consist of three parts:
OK, what would our test look like if we followed this rule? Let’s see:
Yes, the title is long, but you’ll find all three parts in it:
By following this rule, we will be able to see the result of the test at first sight, no need to read through logs. So, we’re able to follow our golden rule in this case.
“Arrange, Act, Assert” vs. “Given, When, Then”
Another trap, another code example. Do you understand the following test on first reading?
If you do, then congratulations! You’re remarkably fast at processing information. If you don’t, then don’t worry; this is quite normal, because the test’s structure could be greatly improved. For example, declarations and assertions are written and mixed up without any attention to structure. How can we improve this test?
There is one pattern that might come in handy, the AAA pattern. AAA is short for “arrange, act, assert”, which tells you what to do in order to structure a test clearly. Divide the test into three significant parts. Being suitable for relatively short tests, this pattern is mostly encountered in unit testing. In short, these are the three parts:
This is another way of designing a test in a lean, comprehensible way. With this rule in mind, we could change our poorly written test to the following:
But wait! What is this part about acting before asserting? And while we’re at it, don’t you think this test has a bit too much context, being a unit test? Correct. We’re dealing with integration tests here. If we’re testing the DOM, as we’re doing here, we’ll need to check the before and after states. Thus, while the AAA pattern is well suited to unit and API tests, it is not to this case.
Let’s look at the AAA pattern from the following perspective. As Claudio Lassala states in one of his blog posts, instead of thinking of how I’m going to…
The bolded keywords in the last bullet point hint at another pattern from behavioral-driven development (BDD). It’s the given-when-then pattern, developed by Daniel Terhorst-North and Chris Matts. You might be familiar with this one if you’ve written tests in the Gherkin language:
However, you can use it in all kinds of tests — for example, by structuring blocks. Using the idea from the bullet points above, rewriting our example test is fairly easy:
Data We Used to Share
We’ve reached the next trap. The image below looks peaceful and happy, two people sharing a paper:
However, they might be in for a rude awakening. Apply this image to a test, with the two people representing tests and the paper representing test data. Let’s name these two tests, test A and test B. Very creative, right? The point is that test A and test B share the same test data or, worse, rely on a previous test.
This is problematic because it leads to flaky tests. For example, if the previous test fails or if the shared test data gets corrupted, the tests themselves cannot run successfully. Another scenario would be your tests being executed in random order. When this happens, you cannot predict whether the previous test will stay in that order or will be completed after the others, in which case tests A and B would lose their basis. This is not limited to end-to-end tests either; a typical case in unit testing is two tests mutating the same seed data.
All right, let’s look at a code example from an end-to-end test from my daily business. The following test covers the log-in functionality of an online shop.
To avoid the issues mentioned above, we’ll execute the beforeEach
hook of this test before each test in its file. In there, the first and most crucial step we’ll take is to reset our application to its factory setting, without any custom data or anything. Our aim here is to ensure that all our tests have the same basis. In addition, it protects this test from any side effects outside of the test. Basically, we’re isolating it, keeping away any influence from outside.
The second step is to create all of the data needed to run the test. In our example, we need to create a customer who can log into our shop. I want to create all of the data that the test needs, tailored specifically to the test itself. This way, the test will be independent, and the order of execution can be random. To sum it up, both steps are essential to ensuring that the tests are isolated from any other test or side effect, maintaining stability as a result.
Implementation Traps
All right, we’ve spoken about test design. Talking about good test design is not enough, though, because the devil is in the details. So let’s inspect our tests and challenge our test’s actual implementation.
Foo Bar What?
For this first trap in test implementation, we’ve got a guest! It’s BB-8, and he’s found something in one of our tests:
He’s found a name that might be familiar to us but not to it: Foo Bar. Of course, we developers know that Foo Bar is often used as a placeholder name. But if you see it in a test, will you immediately know what it represents? Again, the test might be more challenging to understand at first sight.
Fortunately, this trap is easy to fix. Let’s look at the Cypress test below. It’s an end-to-end test, but the advice is not limited to this type.
This test is supposed to check whether a product can be created and read. In this test, I simply want to use names and placeholders connected to a real product:
You don’t need to invent all of the product names, though. You could auto-generate data or, even more prettily, import it from your production state. Anyway, I want to stick to the golden rule, even when it comes to naming.
Look at Selectors, You Must
New trap, same test. Look at it again, do you notice something?
Did you notice those selectors? They’re CSS selectors. Well, you might be wondering, “Why are they problematic? They are unique, they are easy to handle and maintain, and I can use them flawlessly!” However, are you sure that’s always the case?
The truth is that CSS selectors are prone to change. If you refactor and, for example, change classes, the test might fail, even if you haven’t introduced a bug. Such refactoring is common, so those failures can be annoying and exhausting for developers to fix. So, please keep in mind that a test failing without a bug is a false positive, giving no reliable report for your application.
This trap refers mainly to end-to-end testing in this case. In other circumstances, it could apply to unit testing as well — for example, if you use selectors in component testing. As Kent C. Dodds states in his article on the topic:
In my opinion, there are better alternatives to using implementation details for testing. Instead, test things that a user would notice. Better yet, choose selectors less prone to change. My favorite type of selector is the data attribute. A developer is less likely to change data attributes while refactoring, making them perfect for locating elements in tests. I recommend naming them in a meaningful way to clearly convey their purpose to any developers working on the source code. It could look like this:
False positives are just one trouble we get into when testing implementation details. The opposite, false negatives, can happen as well when testing implementation details. A false positive happens when a test passes even when the application has a bug. The result is that testing again eats up headspace, contradicting our golden rule. So, we need to avoid this as much as possible.
Note: This topic is huge, so it would be better dealt with in another article. Until then, I’d suggest heading over to Dodds’ article on “Testing Implementation Details” to learn more on the topic.
Wait For It!
Last but not least, this is a topic I cannot stress enough. I know this will be annoying, but I still see many people do it, so I need to mention it here as a trap.
It’s the fixed waiting time issue that I talked about in my article on flaky tests. Take a look at this test:
The little line with cy.wait(500)
is a fixed waiting time that pauses the test’s execution for half a second. Making this mistake more severe, you’ll find it in a custom command, so that the test will use this wait multiple times. The number of seconds will add up with each use of this command. That will slow down the test way too much, and it’s not necessary at all. And that’s not even the worst part. The worst part is that we’ll be waiting for too little time, so our test will execute more quickly than our website can react to it. This will cause flakiness, because the test will fail sometimes. Fortunately, we can do plenty of things to avoid fixed waiting times.
All paths lead to waiting dynamically. I’d suggest favoring the more deterministic methods that most testing platforms provide. Let’s take a closer look at my favorite two methods.
Major Takeaways
Coming back to Admiral Akbar and Star Wars in general, the Battle of Endor turned out to be a success, even if a lot of work had to be done to achieve that victory. With teamwork and a couple of countermeasures, it was possible and ultimately became a reality.
Apply that to testing. It might take a lot of effort to avoid falling into a testing trap or to fix an issue if the damage is already done, especially with legacy code. Very often, you and your team will need a change in mindset with test design or even a lot of refactoring. But it will be worth it in the end, and you will see the rewards eventually.
The most important thing to remember is the golden rule we talked about earlier. Most of my examples follow it. All pain points arise from ignoring it. A test should be a friendly assistant, not a hindrance! This is the most critical thing to keep in mind. A test should feel like you’re going through a routine, not solving a complex mathematical formula. Let’s do our best to achieve that.
I hope I was able to help you by giving some ideas on the most common pitfalls I’ve encountered. However, I’m sure there will be a lot more traps to find and learn from. I’d be so glad if you shared the pitfalls you’ve encountered most in the comments below, so that we all can learn from you as well. See you there!
Further Resources

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This content was originally published here.